The primary way to work with pivots is the Edit Pivot tool now present in the Model tab of the ribbon bar. There’s a Pivot section in the Model tab of the ribbon bar.
The cases that were previously best served by having the move handles out at the edges of an object can be better served by temporarily modifying the pivot: The Move tool now shows its handles directly around the pivot of an object rather than out at the extents. The selection box for models and parts now includes a “Pivot Indicator” showing where the pivot for each object is: The first thing you will notice after enabling the beta is that some things in Roblox Studio will be visually different even before you explicitly edit any pivots.
Pivot animator games update#
Once we’re confident that we won’t be further modifying any core aspects of the feature we’ll allow the beta in Team Create as well and update the announcement post. We want a chance to potentially change some aspects of the pivot system in response to developer feedback, and due to the implementation details of this feature that would be much more difficult if we made it available in live Team Create places immediately. Team Create RestrictionĮDIT: The APIs are available everywhere, and the beta is available in Team Createįor the time being, the beta is not available in Team Create: The pivot functionality will be disabled while you’re in a team create place.
Sounds simple right? Well, strap in, because there’s actually a lot to unpack between the feature’s visuals, tooling, APIs, and future implications. You can enable pivot points via the Pivot Editor beta feature now available in the Beta Features panel: With this change you will be able to set the point around which each part and model in Roblox Studio is translated / rotated. We’re introducing pivot points to Roblox Studio.